Class 6
Well this class is all about that thing people like to call texture. It was a little wowing and wordy, but important! I can tell you by the end of class my mouth was on the floor with do to the over load, but don't worry woke up to come in to see teach. Thank goodness he is here day after.
Any who I will highlight the learning and later on add on.
- Window/rendering editors/hypershade
- Gets you to where your texture panel will be any your map to adding textures to it.
- Make sure to remember this commands
- 5 = shading
- 6 = texture
- 7= lighting
- Lamber 1 is the default to shade your object (don't mess with)
- Render settings/ create (physical sun & sky) 4 steps
Yay I got two images shade with some cool texture... Well here comes my plane :) Finally happy with it.

I named it O'Da Lolly and it is a futuristic water plane. :) Yes, it does have some wheel like skies because it is a water plane :) it lands on water. Now it wont be a one trip mission.
There is one problem I have with it. I know my lighting might be a little off and I need to understand how and why. So teach, can we go over the Sun & Sky thing again. I will keep messing around with it and I think I might get it. :) Going to go on and make some other shapes just so I know I know this!
I know a lot happened and I posted so little, but I will update this to make it better I promise myself I will



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