CLASS 1
The Basics. One has to understand their tools before they can us the program. First off using a make and Maya don't really mix that well ( my feeling on it). You have to make sure if you have a mac mouse that the 3rd button is on. Then another keep point one needs to remember is that in the main document line bar there is a help section. Click and go to Maya help. This place all the help you can get, but its a lot of reading just to let you know and you have to know what you are looking at to fully grasp what you need to read.
Status Line toolbar- is where a lot of your key functions one needs on working on the program. Starting left to right in naming off the tools.
Menu set menu- is the first one people need to find, because if not not a lot will happen in the program and one will get lost fast. The menus in Maya are grouped into menu sets. Each menu set corresponds to a module of the software: Animation, Polygons, Surfaces, Dynamics, and Rendering. Maya Unlimited has additional modules. As you switch between menu sets, the right-hand menus change, but the left-hand menus remain the same; these are the common menus.
File button- No brainier what these three buttons do, so not even going to explain. If you don't know then you need to go learn a computerSelection tools or Mask- Is a section that holds many different ways to select. The selection tools determines what type of objects or components you can select.
- The selection mode menu lets you select common preset sections
- The selection mode buttons let you switch between select by hierarchy and combination mode, object mode, and component mode
- The selection mask buttons let you make specific object/component types selectable or unable to select
- Selection options- lock or unlock current selection
- Snapping buttons-snap to grids, snap to curves. snap to points, snap to view planes, make the selected object live
- Render Buttons (( Not gone over just yet)) Basically it allows you get at jpeg of your work
- Then comes the Input mode area.
- Select Camera -Selects the current camera in the panel as can do: View/Select Camera
- Shading buttons- allows to see different shading of the shape there is: Wireframe, smooth shade all, wireframe on shaded. (( there is more, but those are the current ones I know))
- Isolate Select too
- Select tool- Lets you select objects and components ( quick command for mac Q)
- Lasso tool - ((not sure of what it does but it looks like it allows you to select objects and components based on your free formed shape around them.))
- Paint Selection Tool- ((can be a pain)) Lets you select components by painting over them with stylus. ( quick command for mac to make brush selection bigger or smaller B)
- Move tool- Lets you select objects and components and move them in any direction (quick command for a mac w)
- Rotate Tool- Lets you rotate the object and components selected (quick command for mac E)
- Scale Tool- Lets you scale your object and components selected (quick command for mac R)
Quick layout buttons
- Single Perspective View
- 4 Perspective View (More helpful when getting complicated shapes)
MOUSE COMMANDS FOR VIEWING IT
LEFT- MOVE CAMERA ANGLE 360 baby :)
RIGHT- MOVE IN AND OUT CAMERA (( to get right on the object and focus right now it the quick command on a mac is f)
MIDDLE BUTTON (I find it to be the roller) LETS YOU CHANGE THE PLACEMENT OF CAMERA
That is what most of the commands I remember off the top of my head that we learned, but there could be more. If not we covered it in the next class in depth. I know this is a lot, but one has to understand this is a big program and you have to know this if you want to make anything.






no way! :) really cool organization! Great job
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